
VAIBHAV RATHOD
gamedevvaibhav@gmail.com | (+91)9974102268

Hello and thank you for dropping in! I'm Vaibhav, an enthusiastic programmer who finds joy and fulfillment in the process of crafting meaningful experiences.
Restorative Yoga
Restorative yoga focuses on holding passive poses for extended periods, promoting relaxation and reducing stress by engaging the parasympathetic nervous system.
Duration: 45 minutes
Gravity Dodge
A fast-paced casual game set flying plane around dynamic planets.
Role: Solo Developer
What I Did:
This was a personal project where I handled every aspect of development:
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Game Design: Conceptualized core mechanics and gameplay loop.
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Game Mechanics: Implemented all player controls, obstacle systems, and item collection logic.
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Level Design: Designed planet environments with varying challenges and pacing.
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UI & UX: Created all menus, HUD, and interactive elements.
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UI Animations: Animated transitions, feedback, and polish for a responsive experience.
Chase 3D



An intense action-driving game where players outmaneuver and battle AI-controlled police units
Role: Solo Developer
What I Did:
This was a personal project where I handled every aspect of development:
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Game Design: Designed the core loop focused on high-speed chases, strategic combat, and survival.
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Gameplay Programming: Built all vehicle controls, shooting mechanics, and pickup systems.
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AI Systems: Developed smart police car AI capable of dynamically avoiding obstacles and adapting to the player's movements.
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UI & UX: Designed and implemented minimap, HUD, and ammo systems for a clean, responsive experience.
Reformer Pilates
This class is conducted on the reformer machine and focuses on core strength, flexibility, and overall muscle tone through controlled movements and resistance.
Duration: 1 hour
Switch Block
Indie Game Developer – Iqonic Design
Hypercasual Game Project (Solo Development)
What I Did:
At Iqonic Design, I led the end-to-end development of a hypercasual mobile game. This included:
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Game Design: Designed the core gameplay loop, difficulty progression, and player retention systems.
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Gameplay Programming: Developed all core mechanics and moment-to-moment gameplay.
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Monetization: Integrated ads (AdMob) and in-app purchases (IAP).
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Meta Systems: Implemented systems like skin unlocks, skin animations, and word hunt.
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Backend: Integrated Firebase for analytics, crash reporting, and player data.
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Polish: Ensured performance optimization and bug-free release across Android and IOS.
Barre Fusion
This class is held in a barre fusion style, integrating ballet-inspired movements, Pilates, and strength training to sculpt and tone muscles, emphasizing flexibility and balance.
Duration: 1 hour
Elements
A multiplayer PvP game inspired by elemental bending from Avatar: The Last Airbender, built with Unity and Photon.
Role: Solo Developer
What I Did:
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Explored Photon Multiplayer by implementing real-time PvP combat with four unique elemental classes (Fire, Water, Lightning, Earth).
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Designed and integrated VFX Graph-based elemental abilities, each with distinct visual styles and impact.
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Used sprite animation for character movements and bending actions to add fluidity and style.
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Focused on syncing abilities and animations across the network for smooth multiplayer gameplay.
Barre Fusion
This class is held in a barre fusion style, integrating ballet-inspired movements, Pilates, and strength training to sculpt and tone muscles, emphasizing flexibility and balance.
Duration: 1 hour
Merch Designer & Facebook Marketing
WIPRO Tech.
.Net Developer (2022-24)
GOAL: Creative lead for gameplay or system design
IQONIC Design
Game Designer & Unity Developer (2024-25)
AGAADH GAMES
Unity developer (2024)
ECOMMERCE WEBSITE
B.E- Electrical Engineering (2016-20)
EDUCATION
NVidia Omniverse, Machine Learning and Unity (2025)
INTELIZIGN
Mercedes Benz R&D India
Barre Fusion
This class is held in a barre fusion style, integrating ballet-inspired movements, Pilates, and strength training to sculpt and tone muscles, emphasizing flexibility and balance.
Duration: 1 hour
Restorative Yoga
Restorative yoga focuses on holding passive poses for extended periods, promoting relaxation and reducing stress by engaging the parasympathetic nervous system.
Duration: 45 minutes
Ripper – Custom Path System
A flexible in-editor path creation tool built for ability testing.
Role: Unity Developer
What I Did:
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Developed a custom Unity Editor tool that allows designers to draw and edit movement paths, saved as Scriptable Objects.
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Implemented runtime logic for Ripper game objects to follow these paths during gameplay.
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Designed the system to support rapid iteration and testing of movement-based abilities, enabling game designers to instantly prototype and validate new ideas without writing code.
A modular card management system supporting multiple deck configurations from a shared card pool.
What I Did:
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Built a flexible deck system that allows players to create and manage multiple decks using cards from a shared collection.
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Ensured efficient UI reuse by referencing the same Card UI instance, even when a card appears in multiple decks — avoiding unnecessary duplication or memory waste.
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Designed the system with drag-and-drop deck editing, card validation, and data binding for smooth UX.
Transforming raw racing data into a high-fidelity 3D simulation
What I Did:
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Data-Driven Motion: Eschewing traditional manual animation, the movement of the vehicles is governed entirely by high-frequency telemetry. Every braking point, apex, and acceleration phase is a direct spatial mapping of the actual race data.
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High-Fidelity Replication: By synchronizing timestamped coordinates with driver inputs (speed, throttle, and brake), I achieved a precise 1:1 reconstruction of the racing lines within Unity, ensuring the simulation remains faithful to the physical reality of the event.
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Spatial Accuracy: The simulation preserves the authentic positioning of the cars throughout the lap, allowing for a technical analysis of the defensive maneuvers and overtakes as they occurred in real-time.
Transforming raw racing data into a high-fidelity 3D simulation
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Unified Control Mapping: We’ve consolidated all primary driving functions—throttle, braking, and steering into a single 2D joystick interface.
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Intelligent Axis Splitting: The X-axis handles precision steering, while a split Y-axis manages full acceleration when pushed up and heavy braking when pulled down.
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Dynamic Understeer Physics: The system uses real-time speed data to limit steering angles at high velocities, replicating the "heavy" understeer characteristic of a Formula 1 car.
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Visual Data Feedback: Drivers receive instant telemetry through a real-time graph and a steering compass, allowing them to monitor pedal inputs and steering lock-to-lock movements.
Barre Fusion
This class is held in a barre fusion style, integrating ballet-inspired movements, Pilates, and strength training to sculpt and tone muscles, emphasizing flexibility and balance.
Duration: 1 hour
Restorative Yoga
Restorative yoga focuses on holding passive poses for extended periods, promoting relaxation and reducing stress by engaging the parasympathetic nervous system.
Duration: 45 minutes
ML-Agents Unity
AI Racing Line Optimization using Reinforcement Learning
What I Did:
Implemented a reinforcement learning–based racing agent in Unity to learn an optimal racing line on a closed track using continuous control.
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Designed a custom driving agent with steering, throttle, and braking controls
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Defined observations including local checkpoint direction and distance, vehicle speed, and wall proximity using raycasts
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Trained the agent using PPO to complete laps efficiently without any scripted paths or predefined racing lines
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Used reward shaping and curriculum training to progress from safe driving to faster, more aggressive racing behavior
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Visualized learned racing lines and lap consistency during training and inference
Restorative Yoga
Restorative yoga focuses on holding passive poses for extended periods, promoting relaxation and reducing stress by engaging the parasympathetic nervous system.
Duration: 45 minutes
Radial Runner Game
What I Did:
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Designed and implemented a radial lane-based movement system, replacing the traditional linear 3-lane runner with circular orbital lanes.
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Built a lane-switching mechanic with parabolic jump interpolation, ensuring smooth positional and rotational transitions between lanes.
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Developed a context-aware landing detection system using trigger zones (Good, Perfect, Early, Late) with mid-air tracking and delayed resolution.
Barre Fusion
This class is held in a barre fusion style, integrating ballet-inspired movements, Pilates, and strength training to sculpt and tone muscles, emphasizing flexibility and balance.
Duration: 1 hour
Realistic Gun animation made in unity